Check it out here: Fucking Bugs
Ok now that I have some time let's talk development.
Basically, I failed, I wasn't present during the whole ideas stage so I wasn't able to give input and the game was a mess by the third day. Then we started all over only using that bug art we had so far.
At the time of restart we had 22hr. to make a game, but it was ~10 at night and I had to sleep about 6 of those hours away, this means I only had ~16hr. to build the game from only art assets and ideas. So I got started. It was hell in the beginning. I had the urge to just quit and jump though my window for about the first 3hr.
After that point I kinda just zombied out and programed for the next 6hr. strait. When I said zombied out I mean it. Like I got about 5 duplicate function definition and 7 duplicate variable definition errors while programming, I really had no idea what I was doing.
At that point my family had a barbeque(I dunno how to spell it) and I broke my zombiefication by going out for an hour and eating/talking. Then I regretted it.
I went back into my dark room and came to a very slow compile time (about 45sec.) so I restarted the computer hoping it would help. Mistake again.
Although it did help the compile time a lot, I completely lost my urge to continue life for then next couple of hours, like I was thinking I would never do again.
But I brute forced myself though it and came up with a pretty good game. Only problem was my internet is beyond crap, when it get's cold outside I get 0% connection, and there was a snowstorm at about 9PM EST so I instantly put submitting the game myself out of my mind and attempted to send my game via DropBox(kind of like sharing folder) it didn't send for hours and I was freaking out.
So I went outside in the storm to the little black internet box outside my house and covered it with blanket and plastic bags coved by tape, no luck. I just so happened to of owned a heating lamp. So I got a card table and placed it outside, and attached the light to the side of it, so it wouldn't get as wet.
And it worked! We were able to get the game online in time, with only 8min. to spare.
Only code flaws I really see in the code is the fact the health packs weren't originally in the game, so I had to push it into the enemy array as a dead enemy so it could be eaten. Also flying enemies are on a separates class form enemies and spawn on a different interval.
What I should of done it made an EdibleObject class and had my Enemy class extend it along with a HealthPack class.
What I did is have Enemy and FEnemy(flying enemy) extend MovieClip and just sent them to the correct frame with a public typeIs variable. The damage was based on the typeIs variable as was their health etc...
But oh well, we didn't place but we made a game. That's always cool. I'm adding achievements as we speak(or I type) so get ready for those.
All in all I think we did good.
So for all the hard work, just play it!
Also in personal news I just ordered BulletStorm! So exited! Check out the gameplay and get the demo on XBL or PSN.
The picture below is of the black internet box on the side of my house, kind an awkward place to set up a card table to protect. XD Slightly higher res pic here
MrRandomist
ADVENTURE!