00:00
00:00
MintPaw
Hiya, I'm a flash programmer. :3

Jeru Sanders @MintPaw

Age 30, Male

Programmer

NM

Joined on 6/11/06

Level:
10
Exp Points:
1,016 / 1,110
Exp Rank:
67,418
Vote Power:
5.23 votes
Rank:
Civilian
Global Rank:
94,124
Blams:
6
Saves:
51
B/P Bonus:
0%
Whistle:
Normal
Trophies:
4
Medals:
714
Supporter:
11m 30d

MintPaw's News

Posted by MintPaw - November 5th, 2013


I'll be making a sequel to my most popular game Monday Morning TV! It's old, it's shabby, and it's in AS2. ):
But I'll be making a sequel in pure AS3 and Starling.

I'm going to be streaming it at 9:00pm (EST) at my Twitch page starting Friday. Although VODs will be available as soon as I figure out how to make them. :/

I'll probably be streaming for 1-2 hours a day on that channel, schedule may change after a few days so make sure you follow my newpost!

MMTV2 will feature time control powers to some degree, so come and hang out and suffer through the painful development process with me! I'll be narrating it all and answering any questions.


Posted by MintPaw - July 17th, 2013


Flippin's my first mobile game, and my first complete game using Starling, I learned that mobile devices are slow as all hell, if you try to use four hitTests every frame you'd better expect 20fps on the iPhone 4. You even have to cache width and height values because requesting them too often causes lag.

But in the end I got it to run at a constant 60fps on the iPhone 4, which is by far the weakest viable smartphone currently used. -_-

Here's some screen shots:
Menu
Menu 2
Gameplay

Basically you just flip gravity and the goal is to touch all the square, thus turning them blue, you can also collect gems for access to bonus levels. It's a pretty hard game, similar to Slime (but not nearly that hard). But a simple concept.

The game's on the market now on FGL.com, I'll post it here when it's sold.

Started on a new game a few days ago with the working title "Neptune's Package" I'm using a fancy new lighting engine in Starling (arrows to move and space to drop one of your three flares).

It's going to be a fast paced arcade dual-stick shooter, in the vain of the older Gauntlet game's if you've played them. Here's the editor I'm currently making that's for dev's only. It's hard to understand and use, hence it being only for me and the people involved in making the game.

I've done so little of the game I can only show you the art. :/

I like the build the editor first in my games, I've been thinking about it more and more lately, a lot of the problems I have with games is under-thinking certain issues, and making the game much too complex. If I build the editor first and resolve to not touch it after it's done then I can be 100% sure how the game works, and I'll of already had a lot of time to go over the mechanics in my head for possible future issues. This way we don't decide some new item, enemy, or mechanic it the game at the last second and end up with a sloppy mess.

Although this game is already a bit of a mess, I already shutter when looking at the list of current object identifiers. So many items, so little time.

Well, I'll keep you updated, I'm going to try to make one of these posts once every few days, let me know if you're reading them!

~MintPaw
(Artist mentioned: MrRandomist)


Posted by MintPaw - June 1st, 2013


But with what. . .?


Posted by MintPaw - February 17th, 2013


I've put together the will to program again!
I have one gamy 85% done (waiting on artist)
And one game that I've got the basic engine done in.


Posted by MintPaw - February 4th, 2013


I can't make any games. :X


Posted by MintPaw - December 11th, 2012



Posted by MintPaw - November 20th, 2012



Posted by MintPaw - November 8th, 2012


Game development sure isn't going as well as I planned.


Posted by MintPaw - October 6th, 2012


Entery #86
And not more than 3 people post on any of them, why bother?

But if anyone wants to play the beta to my newest game, a sequel to Slime's Cake Quest, you may do so here.


Posted by MintPaw - July 20th, 2012


Play it here. You can PM me and ask me for a key if you'd like. Or just request in game.